![]() You’ll probably get all you can out of Papers, Please in one playthrough, which will probably take you around three to four hours.īut something that does help you get invested during that short time is the atmosphere and story the game presents. It does require an attention to detail that not everybody has, and because its mechanics are not very complex, the game doesn’t have a ton of replay value. But it strangely works for me, and it might work for you, too. It imitates the depressing monotony of this line of work excellently, and that might be a turnoff to some people. The idea of staring at everybody’s documents doesn’t sound exciting, but excitement doesn’t seem to be what the game is going for. It’s not “fun” in the traditional sense, but depending on how well you’re able to get invested in it, it can be really engaging. The gameplay (for me, at least) is incredibly immersive and intense, but I’ll admit that it’s not going to be everyone’s cup of tea. As a result, it’s heart-stopping when you hear the sound of a message being printed out that tells you what mistake you made. Eventually, it lulls you into a sense of security you start to get so wrapped up in trying to do your job right yet also trying to balance every little thing you need to keep track of. It’s a simple game on the surface, but it gradually becomes more complicated as you play. But as the game goes on, more parameters and objects to check become available, and you have to spend more time with each person, closely analyzing every single detail in their documents and constantly checking your guide book to find anything wrong. On the first day, all you have to do is deny entry to all foreigners, which is just as easy as taking a glance at the passport. The game has a very good difficulty curve that eases you into the seemingly simple gameplay mechanics. Your inspection booth comes equipped with tools that allow you to check for any discrepancies, but you’ll have to rely heavily on your own eyes to notice everything. The gameplay entails checking documents to make sure they all check out. Terrorist attacks, recurring characters trying to get past the border, and a secret organization trying to bring down the system, for example, are just the beginning of it. Though things start out fairly quiet, the world slowly starts to unravel. Your task is to inspect the documents of everybody trying to come into the country and to only accept anyone who has all their affairs in order. You’ve recently been assigned to a job at the border crossing as an inspector. In the game, you live in the fictional communist country Arstotzka in 1982. It lingers not only because of its unique gameplay but also its bleak atmosphere and memorable characters. Developed by former Naughty Dog emplyee Lucas Pope and originally released in 2013, Papers, Please manages to take something as mundane as verifying information and turn it into an intense video game experience that sticks with you even after you finish playing it. Believe me, though, it’s not as bad as you think. ![]() Papers, Please is an indie game that reminds the player of the boredom and frustration of waiting in line while a border inspector checks to make sure all the information on your passport is in order.
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